mglass3d
glass3d is a GDI demo I wrote a while back. For the heck of it I ported it to use the .NET Compact Framework. Basically all I had to do was strip out a few lines of code. The PDA rendered it at a rate slightly faster than 2 frames per second. Not bad.
mglass3d.cs.txt
I showed the orginal demo to Ken Getz while I was at VSLive. He gave me some really great advice as to how to work with events, threading, and GDI. We stayed in touch after the event as he fixed up my code. His changes were subtle but made a difference in performance and stability. If you're interested check out the source code. It's been a helpful piece of study for me.
glass3d source

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